
Artmate: Drawing Together
Braly JSC
App Specs
- Version
- 1.1.42
- Updated
- Downloads
- 10.00M
- Requires
- 7.0
- Price
- Free
- Age rating
- Everyone
Analysis by FileLocations
I find Artmate most appealing when I treat drawing as a shared activity rather than a test of artistic skill. It is an art and design app from Braly JSC, built around drawing with other people and learning through approachable lessons. That combination gives a newcomer a clearer first step than opening a blank canvas and wondering what to make. My practical advice is to go in curious, invite a friend if you can, and judge the experience by whether it makes you want to draw again—not by whether your first picture looks polished.
What drawing together feels like
Artmate: Drawing Together sits between a casual creative tool and a lightweight way to learn. Its central appeal is social: you can draw alongside friends, while guided lessons offer a route into making art when you do not already have an idea. That is a different proposition from a conventional sketching app, where the emphasis is usually on tools and individual control, or a video lesson that asks you to follow along alone.
The distinction matters for first-time users. If you are nervous about being “bad” at drawing, a shared session can take some pressure off: the activity becomes something to do together, not a performance. Lessons can also make a blank page feel less intimidating. I would still think of this as an easygoing place to practice, rather than a substitute for a full professional illustration workspace.
The app has a 4.6 average from around 23,000 ratings and has passed 10 million installs. Those figures suggest that its friendly, accessible premise reaches a broad audience, though popularity alone cannot tell you whether its social style matches yours. It is free to download, with in-app purchases ranging from $0.49 to $14.99 per item, so you can approach it without paying upfront but should check any purchase choices before confirming them.
Its age rating is Everyone, which makes the general tone suitable for a wide range of users. That does not mean every person will enjoy drawing with others: someone who wants quiet, private, highly controlled work may find a solo art app more comfortable. I see Artmate as a better fit for shared downtime, beginner practice, and low-stakes creativity than for preparing detailed work for print or a portfolio.
Who is likely to enjoy it
I would recommend trying it if you want a simple activity to share with a friend, or if you have wanted to draw but never found a comfortable way to begin. It can also suit a parent and child looking for a creative activity, provided they are happy to explore the app together. A lesson gives the session a starting point, while the social element can help keep it from feeling like homework.
On the other hand, experienced artists may want more control over their workflow than a beginner-friendly multiplayer app is meant to provide. If your priority is precise brush behavior, complex layer management, or a production-ready toolset, choose a dedicated drawing program instead. Likewise, if the main thing you want is a structured, solitary course with detailed critique, a lesson-led learning service may serve you better.
Getting started without overthinking setup
For a reassuring first run, I would keep the goal small: open the app, look for the lesson or shared drawing route that feels most inviting, and aim to finish one simple action rather than explore every option. The current version is 1.1.42 and the minimum operating system is 7.0. Those details are useful when checking whether an older device is compatible, but the best preparation is simply to have a little time and, for the social side, a friend who is willing to experiment too.
Before starting, decide what kind of session you want. If you are on your own, begin with a lesson so you have direction. If a friend is available, agree on a relaxed objective—something like drawing an object you can both see, or making a deliberately silly picture. A modest shared prompt is more useful than trying to create a finished masterpiece, because it gives you a clear stopping point and makes the first session feel successful even if your lines are uneven.
I also suggest treating the first visit as orientation, not a commitment to buy anything. The app is free, and its in-app purchases are optional items with prices in the stated range. If a paid option appears, pause to work out whether it is relevant to the way you actually plan to use the app. A beginner does not need to spend money just to find out whether drawing together is enjoyable.
Your first meaningful win
A good first success is not “make a beautiful drawing”; it is “complete a small drawing and enjoy the process.” Choose a lesson that looks manageable, follow its direction at your own pace, and resist the urge to compare your result with someone else’s. If you are drawing with a friend, take turns suggesting one small detail to add. That turns a basic exercise into a conversation and helps avoid the awkward moment when both people are waiting for the other to decide what happens next.
One useful workflow is to use a lesson as a warm-up and then make a second, looser drawing from the same idea. The first pass helps you get moving; the second gives you room to change things without worrying about following instructions exactly. This is a practical way to use guided material without letting it dictate every creative choice. It also makes the app’s learning and social sides complement each other rather than compete.
For an everyday example, imagine a short break after dinner when you and a friend are chatting remotely or sitting together. Instead of deciding on a complicated project, pick a simple subject—a mug, a plant, or a made-up character—and spend a few minutes drawing it. You can compare interpretations, borrow a playful idea, and stop when the conversation moves on. That kind of small, repeatable session is where I think Artmate makes the most sense: it lowers the effort needed to start.
A second useful approach is to let the lesson provide structure while your friend provides encouragement, rather than trying to teach each other technique. Friends do not need to be skilled instructors for a shared drawing to be fun. If one person is more experienced, they can still keep the session welcoming by focusing on choices and ideas instead of correcting every mark.
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Where newcomers can get confused
The main expectation to manage is that “easy lessons” does not necessarily mean instant expertise. A guided activity can help you begin, but drawing still involves practice and personal interpretation. If your first attempt looks different from what you imagined, that is not a sign that the app has failed. Treat the lesson as a starting point and make the goal smaller until you can finish comfortably.
Another possible friction point is the social premise itself. Drawing alongside friends sounds simple, but it works best when everyone is ready to participate. If your friend is busy, hesitant, or prefers to work privately, do not let that make the app feel unusable; try a lesson on your own first. Conversely, if your main reason for installing is multiplayer drawing, set expectations with your friend before you begin so you are not both trying to figure out the activity at the same time.
It is also worth separating “drawing app” from “complete art studio.” The category may make Artmate sound like a general-purpose design tool, but its defining value is the approachable, shared experience. I would not choose it for detailed professional work simply because it is an art app. The better comparison is with other casual creative activities: it offers a more hands-on alternative to watching a tutorial, while a standard sketching app is usually the stronger choice when fine control and solo workflow matter most.
If you are deciding whether to spend on an item, first use the free experience enough to identify what is actually missing for you. A purchase is easier to judge when you know whether you want more ways to take part, rather than buying out of uncertainty. That simple pause is especially helpful for a first-time user, because curiosity can otherwise turn into an unnecessary expense.
How to make the next session better
Once you have completed one lesson or shared drawing, build on what worked. If instructions helped, choose another guided activity and focus on one skill or shape that felt difficult. If the friend-to-friend part was what you enjoyed, make a recurring low-pressure prompt: each person contributes an idea, and neither has to produce a finished illustration. Keeping the routine short and specific makes it easier to return than setting an ambitious goal that feels like a chore.
You can also use the app as a prompt for offline creativity. Draw something you noticed during the day, then show it to a friend or use the idea as the subject for a shared session. This is not a special feature claim; it is simply a way to carry the app’s collaborative spirit into ordinary life. The strongest creative habit is often one that starts with something familiar rather than waiting for inspiration.
For parents or adults introducing a child to drawing, I would keep the first session exploratory and stay nearby to help with choices and any purchase prompts. The Everyone rating is reassuring about the general audience, but active guidance is still sensible when a child is using an app with optional purchases. Focus on the activity itself—choosing an idea, making marks, and sharing the result—rather than making the child feel judged on how it looks.
My recommendation for a first-time user
Artmate: Drawing Together is worth trying if you want drawing to feel social, approachable, and easy to start. Its blend of lessons and shared creativity gives beginners a route into the activity without requiring them to arrive with a plan. I especially like the idea of using a short lesson to get past the blank-page hurdle, then loosening up and making something personal with a friend.
I would skip it, or pair it with another tool, if your needs are mainly advanced illustration, detailed design control, or a private and highly structured course. The social angle is a strength only when you want company; it is not automatically an improvement over drawing alone. For everyone else, a sensible first step is to try one simple lesson, make one small picture, and decide afterward whether you enjoyed the process enough to invite someone in.
That is the standard I would use to judge it: not whether it instantly turns you into an artist, but whether it makes the next drawing feel easier to begin. For casual practice and a shared creative break, it has a clear reason to exist. Start small, keep expectations kind, and let the first finished sketch be enough.
Pros5 things we liked
- Shared drawing sessions make creative activities more social.
- The collaborative format can encourage beginners to keep practicing.
- Drawing together offers a relaxed way to spend time with friends.
- A shared canvas lets participants build on one another’s ideas.
- The concept works well for casual group creativity.
Cons5 things to know
- The experience depends on having other people available to join.
- Different drawing speeds may make collaboration feel uneven.
- A small phone screen can limit precision when drawing.
- The app may be less appealing to users who prefer working alone.
- A stable internet connection may be needed for shared sessions.
FAQ's for Artmate: Drawing Together
What is Artmate: Drawing Together?
Artmate: Drawing Together is a social drawing app designed to let people create artwork alongside others, rather than drawing entirely on their own. Depending on the features available in your version, you may be able to join shared drawing activities, make art with friends, and explore creative prompts. Check the app listing for current features, since tools and availability can change with updates.
Do I need drawing experience to use Artmate: Drawing Together?
No particular level of artistic experience is required to try a collaborative drawing app. Artmate may suit beginners who want a relaxed way to experiment, as well as more confident artists interested in making something with other people. The experience can depend on the drawing tools and activities provided in the current release, so review the screenshots and description before downloading if you need specific features.
Can I draw with friends in Artmate: Drawing Together?
The app is intended to support drawing together, but the exact way collaboration works—such as inviting friends, joining a room, or participating in a shared activity—may depend on the current version and platform. Before starting, look for instructions in the app and check whether an account or invitation is needed. You should also confirm that the people you want to draw with can access the same version.
Is Artmate: Drawing Together free, and does it offer in-app purchases?
Pricing can vary by platform, region, and app update. An app may be free to download while offering optional purchases, subscriptions, or other paid features, so the download price alone does not necessarily show the full cost. Check the Google Play Store or Apple App Store listing for the latest pricing and in-app purchase details before installing, and review any purchase prompts carefully.
What should I check before downloading Artmate: Drawing Together?
Confirm that your device meets the app’s current operating-system requirements and that the download is available in your region. Review the store listing for permissions, privacy information, account requirements, and any online or social features, especially if a child will use the app. Because collaborative activities may require an internet connection, check the listing or in-app guidance for connectivity requirements as well.



























